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(01-11-2024, 04:29 AM)krans Wrote: Personally I'm hoping for a de-clicker for mouth sounds (either built-in or as an XT plugin), even though I'd be really surprised to get one there. I just need it all the time.
I second that..... but add de-pop as well.
(01-11-2024, 04:29 AM)krans Wrote: Anyone else excited about the news?
What are you hoping for in v10?
Yes looking forward to it
Macmini 8,1 | OS X 13.6.3 | 3 GHz i5 32G | Scarlett 18i20 | Mixbus 10 | PT_2024.3.1 ..... Macmini 9,1 | OS X 14.4.1 | M1 2020 | Mixbus 10 | Resolve 18.6.5
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will for sure check it out...
2023 Mac mini m2pro with 32GB RAM with audient id44mk2
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Looking forward to seeing v10 with the new features
Regards,
Thomas
Conf : win 10, i7 7820x 3.60 GHz, 32 G ram, HD sata, rme ufx.
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I also hope that there are improvements for editing tasks, automation and so on, I seriously think that it is a very weak point in mixbus, although I don't know if the problem comes from arduor since I have not used it, normally it is difficult to work fluently due to the behavior erratic when working with the mouse on curves or points. greetings
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I've got my fingers crossed that V10 will introduced MIDI "freezing" (with an "unfreezing" option). I gather it's been worked on so I'm hoping it will be ready for prime time!
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Automated stretching of audio to follow tempo changes.
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I know that Dolby Atmos supports 5.1 / 7.1 etc but how many recorded channels does it need? I've just been reading on Google that most mobile phones support Dolby Atmos but surely they've only 2 x audio channels available
Knowledge is knowing a tomato is a fruit...
Wisdom is knowing you don't put tomatoes in a fruit salad !!
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01-15-2024, 04:57 AM
(This post was last modified: 01-15-2024, 05:35 AM by johne53.)
Interesting stuff Brownsound and thanks for the explanation...
(01-15-2024, 03:36 AM)Brownsound Wrote: While Dolby Atmos content can technically contain up to 128 audio objects, it only requires the two-channel format to deliver the immersive effect on mobile devices.
So I wonder how many 'tracks' it'll need within the digital domain - i.e. while still in the DAW? Does each object need to occupy a track of its own
Or does Atmos 'create' the objects according to their position in the audio space?
Knowledge is knowing a tomato is a fruit...
Wisdom is knowing you don't put tomatoes in a fruit salad !!