(09-24-2023, 06:48 AM)tonstwo Wrote: Care to share what else is happening on the third mixbus?
Hi tonstwo
I've no problems sharing what's happening on the third Mixbus, but it's meaningless if you do not use it in context with the rest of my setup/guidelines and my goals for what I think a mixes should sound.
Let's start with defining dept in a mix and how to achieve that. I just explained this in another forum, so I've just copy and pasted the text here(yes this might be well known to most):
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Our ears and brains are fantastic. We can hear a sound and what direction it is coming from and most of the time, the distance to the sound source. This goes for music as well. Think of being at a concert with a band. You will hear the direction to the instruments(panning) and in most cases the different distance(depth) to the instruments as well. Back in the 70's/80's depth was an important issue. You'll hear a lot of depth in the recordings from that period. Bruce Swedien, the engineer that made the records for Michael Jackson+++ was very clear on this topic: Music is left, right AND DEPTH. It's important to distinguish reverb from depth. Often you can hear a lot of reverb, but the mix is still flat. With flat I mean that the mix is 'between your ears' if you listen to the mix in HP. If it's depth in the mix you'll experience that eg. a guitar is in front of you and the drums are behind the guitar. You do not only have the direction(L/R) of a sound source, but also how far it's away from you (depth).
In the 90's we got MP3 that striped out some of the high freq and compressed the file. This reduced the depth and "life" in the mix. After that the loudness war started and the use of compressors and limiters was used massively to get the loudest mix. Compressors are the main depth killer if used wrongly, so by then the depth was dead. At a moment someone start to "glue" their mix with masterbus compression. If "gluing" the mix you get "glue" but you also probably kill the depth, loose air, space and separation
I always mix in the way that I pretend to "being there", meaning I'm sitting in the audience listening. So I do not "glue" the mix and I try placing the musicians in a 3D "landscape" and preserve the depth and "life" in the music.
Listen to the original mix(not remastered) in high quality of Michael Jackson "Thriller" mixed by Bruce Swedien(
Thriller ). You'll hear the depth clearly even on studio monitors. An interesting thing is that this track is made only with a tiny bit of compression on Michael's vocal only…..and on a 32C Console.
So what's my rule of thumbs to achieve depth:
1. Avoid using compressors in the signal path if possible
2. Preserve transients, if compressing
3. Use parallel compression instead of inline compression or by itself to enhance the transients, make more clarity or move the sound source back and forth(to the front)in the mix.
4. Use reverb and predelay to make depth
5. Send sound sources to the same reverb, even if it's nearly inaudible. It makes our ear and brain put them in the same "room"
6. Do not "glue" the mix
7. I also use a technique to open up the mix and enhance the depth that's already there <=== NOTE - my third reverb mixbus
These are of course not strict rules.
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So, to your question about what I'm doing on the third reverb mixbus. Here I do a lot of oidoi stuff. The idea is to open up the mix, make room and space. It's important to know that I'm only using the sound from this mixbus very, very gentle together with other actions. It's not something I use on vocals, bass, almost never on drums. It can function very well on eg. guitars, pianos, synthesizers, sound effects, other instruments.....
1. I start with a plugin called 'Calf Multispread'. It's a EQ type of plugin that uses as many band of EQ that I choose and makes one band louder to the left, next band louder to the right ....and so on to the number of defined numbers of bands. This widens the sound. See screenshot
2. Next is a 'Calf Reverb' with 400 - 430 ms reverb time, but in a 'large' room. I HPF at 300 Hz and have no dry signal, only wet. This adds depth and, what should I call it, a fuller or maybe a softer tone. This narrows the sound to some extent.
3. Last is 'Calf Stereo tools'. I boost the side channels, reduce the center channel and enhance the stereo content in the sound. This widens the sound again.
The result is a short reverb that is wider than the source sound. The sound is out of the way of what's in the center. You make a little more depth and you expand the 'room' without a reverb tail.
It's important to experiment with the settings, try turning the plugins on and off to see what combination makes the best result. It's no problem making the mix sound strange if this mixbus is too loud or the mid/side channels are to much out of balance. It's all about adding little here and little there.
Hope it's understandable.
Steinar