07-01-2016, 05:53 AM
Linux can not compete with Windows/OSX commercial plugins solutions. The software companies generally do not support linux (apart Harrison and a few others).
There are two ways to use the Windows/OSX plugins with linux:
1) hosting Windows plugins within Reaper with wineasio
2) use Windows/OSX as a network audio black-box with Jack Audio network infrastructure
.
Both ways have their advantages and disadvantages. In any case the complexity of the system increases significantly (especially in the case 1)). Minimizing the complexity is the best choice (...just use Windows or OSX...).
Harrison mixbus offers many integrated cross-platform plugins tools. Also Xrange and Xtools greatly expand the DSP scene with a hardware only Harrison implementation.
It would be interesting to know some development guidelines within mixbus(/ardour) to develop custom plugins using csound audio engine.
Also Cabbage is a software for prototyping and developing audio plugins with the csound audio synthesis language. It provides users with a powerful toolkit for the development of cross-platform audio software. Cabbage is a framework for audio software development. Using Csound as its audio engine, Cabbage users can target Windows, OSX, Linux and Android with a single piece of source code. As well as developing standalone software, users can also export their instruments as fully functional audio plugins, thus paving the way for full integration of Csound into any number of digital audio workstations...
Csound: http://csound.github.io/
Cabbage: http://cabbageaudio.com/
There are two ways to use the Windows/OSX plugins with linux:
1) hosting Windows plugins within Reaper with wineasio
2) use Windows/OSX as a network audio black-box with Jack Audio network infrastructure
.
Both ways have their advantages and disadvantages. In any case the complexity of the system increases significantly (especially in the case 1)). Minimizing the complexity is the best choice (...just use Windows or OSX...).
Harrison mixbus offers many integrated cross-platform plugins tools. Also Xrange and Xtools greatly expand the DSP scene with a hardware only Harrison implementation.
It would be interesting to know some development guidelines within mixbus(/ardour) to develop custom plugins using csound audio engine.
Also Cabbage is a software for prototyping and developing audio plugins with the csound audio synthesis language. It provides users with a powerful toolkit for the development of cross-platform audio software. Cabbage is a framework for audio software development. Using Csound as its audio engine, Cabbage users can target Windows, OSX, Linux and Android with a single piece of source code. As well as developing standalone software, users can also export their instruments as fully functional audio plugins, thus paving the way for full integration of Csound into any number of digital audio workstations...
Csound: http://csound.github.io/
Cabbage: http://cabbageaudio.com/