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Version 8.2.66, complete log has been sent to support.
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UPDATE:
It works as expected with the Intel version.
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02-04-2023, 10:50 AM
(This post was last modified: 02-04-2023, 10:53 AM by Stephan S.)
So- after having a working version 8.2 I'm coming to it again:
Are there options to having the script running during export?
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03-29-2023, 02:18 AM
(This post was last modified: 03-29-2023, 02:19 AM by Stephan S.)
V9 M1 still crashes:
Code: Thread 17 Crashed:: com.apple.audio.IOThread.client
0 libtemporal.dylib 0x10600053c Temporal::timepos_t::timepos_t(long long) + 116
1 libtemporal.dylib 0x10600053c Temporal::timepos_t::timepos_t(long long) + 116
2 libardour.dylib 0x1070658d4 int luabridge::Namespace::ClassBase::ctorPlacementProxy<luabridge::TypeList<long long, void>, Temporal::timepos_t>(lua_State*) + 116
3 libardour.dylib 0x107570f94 luaD_precall + 636
4 libardour.dylib 0x1075717b0 luaV_execute + 428
5 libardour.dylib 0x10756afe0 f_call(lua_State*, void*) + 100
6 libardour.dylib 0x10756ad10 luaD_pcall + 96
7 libardour.dylib 0x10756abb4 lua_pcallk + 264
8 libardour.dylib 0x10757f76c luaB_pcall(lua_State*) + 288
9 libardour.dylib 0x107570f94 luaD_precall + 636
10 libardour.dylib 0x1075717b0 luaV_execute + 428
11 libardour.dylib 0x10756afe0 f_call(lua_State*, void*) + 100
12 libardour.dylib 0x10756ad10 luaD_pcall + 96
13 libardour.dylib 0x10756abb4 lua_pcallk + 264
14 libardour.dylib 0x106f9d7e4 luabridge::LuaException::pcall(lua_State*, int, int, int) + 36
15 libardour.dylib 0x1073e1934 ARDOUR::Session::try_run_lua(unsigned int) + 108
16 libardour.dylib 0x10742fc54 ARDOUR::Session::process_with_events(unsigned int) + 1900
17 libardour.dylib 0x10742dbe8 ARDOUR::Session::process(unsigned int) + 468
18 libardour.dylib 0x106df6618 ARDOUR::AudioEngine::process_callback(unsigned int) + 2000
19 libcoreaudio_backend.dylib 0x10cac6d5c ARDOUR::CoreAudioBackend::process_callback(unsigned int, unsigned long long) + 988
20 libcoreaudio_backend.dylib 0x10cad166c ARDOUR::CoreAudioPCM::render_callback(unsigned int*, AudioTimeStamp const*, unsigned int, unsigned int, AudioBufferList*) + 448
21 CoreAudio 0x11c7c129c 0x11c6c0000 + 1053340
22 CoreAudio 0x11c6c89a4 0x11c6c0000 + 35236
23 AudioToolboxCore 0x1ae45c298 caulk::expected<unsigned int, int> caulk::function_ref<caulk::expected<unsigned int, int> (ACAudioSpan&)>::functor_invoker<acv2::_AudioConverterFillComplexBuffer(OpaqueAudioConverter*, int (*)(OpaqueAudioConverter*, unsigned int*, AudioBufferList*, AudioStreamPacketDescription**, void*), void*, unsigned int*, AudioBufferList*, AudioStreamPacketDescription*, AudioStreamPacketDependencyInfo*)::$_1>(caulk::details::erased_callable<caulk::expected<unsigned int, int> (ACAudioSpan&)> const&, ACAudioSpan&) + 184
24 AudioToolboxCore 0x1ae3c8064 acv2::AudioConverterChain::ObtainInput(acv2::AudioConverterBase&, unsigned int) + 860
25 AudioToolboxCore 0x1ae570a8c acv2::CBRConverter::ProduceOutput(ACAudioSpan&) + 52
26 AudioToolboxCore 0x1ae3c7704 acv2::AudioConverterChain::ProduceOutput(caulk::function_ref<caulk::expected<unsigned int, int> (ACAudioSpan&)>, ACBaseAudioSpan&) + 184
27 AudioToolboxCore 0x1ae45bd5c acv2::_AudioConverterFillComplexBuffer(OpaqueAudioConverter*, int (*)(OpaqueAudioConverter*, unsigned int*, AudioBufferList*, AudioStreamPacketDescription**, void*), void*, unsigned int*, AudioBufferList*, AudioStreamPacketDescription*, AudioStreamPacketDependencyInfo*) + 500
28 CoreAudio 0x11c6c842c 0x11c6c0000 + 33836
29 CoreAudio 0x11c7c7330 0x11c6c0000 + 1078064
30 CoreAudio 0x11c6cc8fc 0x11c6c0000 + 51452
31 CoreAudio 0x1ae9f80f0 HALC_ProxyIOContext::IOWorkLoop() + 6788
32 CoreAudio 0x1ae9f6024 invocation function for block in HALC_ProxyIOContext::HALC_ProxyIOContext(unsigned int, unsigned int) + 116
33 CoreAudio 0x1aeb80aec HALB_IOThread::Entry(void*) + 88
34 libsystem_pthread.dylib 0x1ac71606c _pthread_start + 148
35 libsystem_pthread.dylib 0x1ac710e2c thread_start + 8
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I have updated the script attached to post #2. See its EDIT text.
@Stephan: before you ask, I highly doubt that this will fix your "v9 M1" crash. No idea what the issue there is. Some kind of MacOS-Lua integration problem, not a script problem.
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Thank you!
The former version did pretty well here with 8.2.266 on Intel.
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04-20-2024, 02:44 PM
(This post was last modified: 04-20-2024, 02:45 PM by Stephan S.)
Has anyone figured out how the new Mixer Scene Sequence LUA script works?
When I name a marker with the name of a mixer scene, the whole thing crashes like it did with the script I had before.
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