(06-10-2020, 10:57 AM)plutek Wrote: bumping this old thread...
i'm sure a lot of us are on 4K monitors now, and this situation still appears to be the same. i agree that the mixer scaling works very well, but the editor is barely legible at full 4K resolution.
any solutions in the works?
cheers!
.pltk.
Appears the same, whn one does not look at the real problem:
Pixelsize
Initially the problem was with people had less then the necessary amount of vertical pixels. 1200 pixels vertical.
Than industry started to make more pixels, but on smaller screens. So now one could see all graphics but with so small pixels that it is not readable at all. I guess they just considered people watching photo's
Mixbus , and just not only mixbus, use dot graphics and LCD's have a fixed dot size, one cannot increase like on an old fashioned CRT.
Mixbus needs 1200 pixels vertical. The smallest monitors which could give a sharp and readable screen were 24" monitors. I had three of them: One mixer , one editor one plugins.
Many times the editor was pulled over two screens. Beautiful.
Now we have 4K screens" great like having two horizontal 24" a and two vertical.
Now they sell 4K screens at sizes like 28 " good for Photo's, which you can zoom, bad for raster graphics like Mixbus..
Remember best size for 1k screen was 24" , for 4k screen one needs like 48" Diagonal 55" is best. anything below we start blaming the raster graphics.
It is mysterious why manufacturers of tiny high resolution screens do not warn the buyers they are not fit for the work they do.
Actually it is not a mystery: they can raise the price tremendously.
I think an apology is in place to the software manufacturers who have to fit things in an impossible screen.
Maybe this helps: Big Monitors with high resolutions are expensive. Big TV's are much more a commodity and have a much lower price .
A 55 Inch 4K tv can be bought at bargains, much less that two monitors. Take a feature less thing.
regards
Frank